Game Review Data
 
Game Title
Driver 2 Advance
Publisher
Atari
Features
1 - 4 Players. Battery Save.
Format
Mission Based Driving
Reviewer
Andrew Blanchard


RATING

Good!


Ratings Scale:

Excellent!

Good!

Playable!

Ho-Hum!

Yuck!


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Introduction

The Driver games are still some of my favorite games, and in my opinion, these mission-based racers have never been equaled. Next year will see the release of the third game in the series on all the next-gen consoles, and if the trailer that's currently doing the rounds is any indication of the quality, we're all in for a real treat.

In this GBA version, you play the role of Tanner the Wheelman, a hired mug whose ability to drive fast and avoid the law is a much sought-after skill in the shady world of crime. Unlike the PSX version, the first compromise on the GBA is to reduce the number of cities from four to two, but most of the other features still remain intact. The question is, exactly how much fun is it to play?

Screen Shots

GamePlay

Although you may initially feel a little overwhelmed by the options on offer, most gamers should head for the 'Undercover' section. This is the story mode, and offers 30 missions linked by a variety of cut scenes that flesh out a plot.

The missions in question are varied, although most can actually be sampled in the various driving games. Tasks may start with a simple drive from 'A' to 'B' within an allotted time limit, but can quickly change to avoiding or escaping the police. It's important to keep an eye on your damage meter, as once this turns red it's all over.

One of the main additions implemented in Driver 2 is that you can now get out of your car and run around. While this is essential for some missions it also means that if your car has taken a bit of a pounding, you can simply steal someone else's.

Once you've completed all 30 missions in the Story Mode, you'll probably want to sample some of the Driving Games. These start off with what can best be described as a practice session, as 'Take A Ride' allows you to choose any car and freely travel around the cities. Next up is 'Quick Chase', and in this Chase HQ-inspired (a driving arcade game released in 1988) section, you must ram the car in front of you until it's destroyed.

In 'Survival' and 'Quick Getaway' you must escape from the cops; in 'Survival', you simply need to lose them while 'Quick Getaway' times how long you can avoid them before they destroy your car. 'Trailblazer' and 'Checkpoint' also have similarities, and in both you must travel around both cities hitting various checkpoints along the way.

Finally, there are the various multi-player options, some of which are playable from a single copy of the game. 'Checkpoint' and 'X-Town Race' are, as the names indicate, simple races across town with the objective being to cross the finish line first. 'Free 4 All' is a kind of Demolition Derby where the players ram (or avoid) other cars with the winner being the last man standing.

Tweaking the 'Cop AI' alters the game's difficulty; switch it to 'High', and the police give you nothing but trouble, while the 'Low' setting means they will turn a blind eye even when you crash into another car right along side them. Everything is saved automatically via a battery backup after each mission, making for a truly portable gaming experience.

Controls

The control system is both simple and responsive. One of the great selling points of Driver has always been its easy learning curve and realistic vehicle weighting. This allows you to power slide around corners with ease, or hit the hand-brake (using the shoulder buttons) for sharper turns. This is fine for the majority of the game, although there is occasionally some questionable collision detection, which may result in you getting wrapped around another car or lamppost even though you've barely made contact with it.

Graphics

Most of the visuals in this title concern themselves with the various buildings that populate the driving environments. There's a generally unfinished feel to the two areas, and the graphics seem little improved since the first beta screens were released some time ago. Since the release of Atari's own 'V-Rally 3', we've come to expect driving games to deliver a lot more visually, and unfortunately Driver 2 Advance falls slightly short.

There also seems to be some issues with the screen updates, and if you've ever played other versions of Driver, you'll quickly become frustrated with the lack of any real illusion of speed. Matters do improve slightly with the inclusion of the PlayStation cut scenes, although here they're just static screen grabs with text, as opposed to memory hungry FMV.

Sound & Music

Although the sound is incredibly ambitious, it comes off rather well in the end. The soundtrack is a GBA interpretation of the PSX original, changing styles depending on your location. There are also various car effects (engine, horn, tires, etc) that do an above average job of recreating the atmosphere of a big city car chase.

Possibly the most surprising aspect is the pursuing police who shout warnings at you (again in various languages dependent on location), which has been clearly sampled from the original. It all makes for a reasonably pleasing atmosphere and does enhance the overall enjoyment of the game.

Final Comments

Until Grand Theft Auto 3 comes along, this is the best crime/mission-based driving game that the GBA has to offer. It's by no means as satisfying as the PSX version, as a number of compromises have been made in squeezing this ambitious undertaking into a tiny cart. Most of the main features are here though, and the mini-games and multi-player options definitely give the whole package added value. Overall, it's still a fun title, and while it didn't deliver on all its initial promise, it's certainly one of the better driving games we've seen to grace this format.

@ EAGB Advance 2002. All rights reserved.