Game Review Data
 
Game Title
Turbo Turtle Adventure
Publisher
Majesco
Features
1 Player. Battery Save.
Format
Puzzle
Reviewer
Andrew Blanchard


RATING

Playable!


Ratings Scale:

Excellent!

Good!

Playable!

Ho-Hum!

Yuck!


Archived Game Reviews:

From A - Z

 

 
Introduction

Puzzle games have long been a staple of the handheld format and where the original GameBoy played host to the un-put-down-able Tetris, the Game Gear housed the equally engaging Columns. Enter Turbo Turtle Adventure - a game that can best be described as a type of 2D Monkey Ball although here you control the ball (or Turtle) rather than the course. In theory, it all sounds good, but as a puzzle games go, does this one have that all important adrenaline pumping addictive-ness of a really good puzzler? Let's see shall we?

Screen Shots

GamePlay

"Turbo Turtle is a lovely creature, fond of adventure and perhaps a bit too curious for his own good. Swimming about in the ocean one sunny day, Turbo Turtle suddenly finds himself lost in uncharted waters, but soon encounters a mystical island. Pulled ashore by an unnaturally strong current, Turbo Turtle soon discovers that he is trapped on the treacherous Isle of Mazes! Inhabited by nasty traps and deceitful labyrinths, Turbo Turtle must defeat the Isle of Mazes in order to win his freedom and swim to sea!"...That's what it says on the box although in actuality the premise of the game is actually quite easy.

Your overall objective is simply to navigate Turbo Turtle to the marked exit. This process starts off easily enough with the environment providing more than enough tools for you to complete your tasks. The tasks in question could be building a bridge, opening a door or jumping a gap. Later on you're challenged with secondary tasks, which require your Turtle to don a special suit whose special powers lasts for only five seconds, thus making haste essential. For example, slippery ice surfaces can be overcome with a spiked suit and opposing floor arrows with a turbo suit. In addition, the game is non-linear so you can always discover more than one way to complete the series of tasks in order to complete the level.

All the various areas stem from a hub, which in this case is a map of the island. You can see all the various paths but you can't get to them until you've solved the allotted amount of puzzles. Turbo Turtle Adventure also features one of those wonderful auto save features, so completing a level means you can simply move on to the next with no worry of your batteries running out (it's happened to me so I'm sure it's bound to happen to you). There is a minor problem here though - when you exit the current level it will still be selected, so unless you physically move on, you'll be forced to play the same level again without the aid of a quit facility.

Controls

As with most puzzle games. the controls are simple and easy to understand. Still, if you have problems, there's a fully featured tutorial to help you every step of the way. This can be chosen from the options menu and consists of a ten-point lesson on how to utilize Turbo Turtle Adventure's various controls. As I've said, controls are not a problem, which for a puzzle game is usually mandatory, since you'll be needing all your brain power for solving the puzzles rather than figuring out exotic button combinations. As the PR release states, "easy to get into, difficult to master" and I couldn't agree more.

Graphics

As this is a puzzler, the in-game visuals remain simple and practical throughout. The backgrounds do change style as you enter different environments but as all of the courses are constructed from a series of building blocks (doors, bridges, platforms, etc.) it does raise an interesting question. Why wasn't a level designer included? A game of this nature can't be that processor intensive and the inclusion of a level designer would have made the game even better. No doubt this was all down to development restrictions and it was just something that came up while I was discussing the game with a friend. Still, it would have been a nice addition.

As for game animations, they can best be described as minimal, with fans turning and turtles rolling, but still visually pleasing. Anything more would have just been distracting. Simple but effective.

Sound & Music

Each of the themed environments features a suitably selected musical soundtrack, which enhances the gameplay perfectly. It's also good to note that the tunes are relaxing and laid back compositions which does help to calm the nerves - particularly useful too if it's your twentieth attempt at navigating your turtle over an unstable bridge. In addition, you also get some spot sound effects and while these accompany start points, jumping, falling and so on, they also warn you of some off-screen dangers such as fans and magnets. Overall a subtle, imaginative and intelligent use of a game's audio.

Final Comments

Turbo Turtle Adventure is easy to pick up but difficult to put down and my first session lasted well over two hours. Yes, it is that addictive. The only downside is that the game has little replay value and once you've solved all the puzzles there's little incentive to go back.

It is a great little game though and the 60 plus levels should keep you going for some time to come although, as I've mentioned before, a level designer would have made it endless. It's not for everyone but a recommended purchase for those who particularly enjoyed Denki Blocks, Chu Chu Rocket and Kuru Kuru Kururin.

@ EAGB Advance 2002. All rights reserved.