Game Review Data
 
Game Title
SEGA Smash Pack
Publisher
THQ
Features
1 - 4 Players. 3 Different Games.
Format
Various
Reviewer
Andrew Blanchard


RATING

Playable!


Ratings Scale:

Excellent!

Good!

Playable!

Ho-Hum!

Yuck!


Archived Game Reviews:

From A - Z

 

 
Introduction

THQ bills the three games on the SEGA Smash Pack as the "greatest SEGA games together on one cartridge", which would be true if we were back in the 16-bit era. Now that SEGA is intent on its transition from hardware company to leading publisher of interactive entertainment, we can expect to see more titles from the SEGA stable on the GBA - which shouldn't be a problem as the GBA has a proven track record of comfortably dealing with these 8 and 16 bit conversions. The question, however, is whether GBA fans actually want these conversions, more so if they are outright ports with nothing new or enhanced. Let's see then if the games on the Smash Pack has stood the test of time.

Screen Shots

GamePlay

ECCO THE DOLPHIN is probably the best of the three games on offer here. Veteran gamers will remember the attention it received on its release because of the unique game concept. The game itself has you taking on the challenge of controlling a friendly dolphin in his quest to find his missing family. This is achieved by exploring various undersea caverns, solving the odd puzzle and defeating a whole host of aqua enemies. You only have one mode of attack which is to simply charge other objects with a quick burst of speed, which unfortunately causes some screen problems as the scrolling doesn't always appear to be able to keep up with Ecco. It's the only one of the three titles that features a password feature, which is essential as you're highly unlikely to complete the game in a single session. It's all still fun and challenging, proving once again that good ideas do indeed last.

SONIC SPINBALL is the tried and tested formula of taking a well-known gaming franchise and placing them in a pinball game (Muppets, House of the Dead, NASCAR, etc). It was also originally released at a time when all things Sonic were much sought after regardless of content or quality. The actual game is a strange mix between a pinball game and a platformer and while reasonably large in play area, the design is not as immersive as other Sonic games. It does, though, have an options menu where you can change the difficulty or even increase the number of players from one to four. This is much like a real pinball table in that it is turn based and as one player finishes they simply pass the GBA onto the next. The obvious problem here is that the console is far too small for others to view the action if they're not actually playing. Overall, Spinball feels very dated and really is for Sonic fans only.

GOLDEN AXE is undoubtedly the weakest of the bunch in terms of game play, although it's the only one of the three which has any sort of link cable support. Don't get your hopes up though, as link-up or multi-player options are not available during the actual adventure but relegated to a much smaller mini game where two players can fight head to head. The game itself allows you to select one of three warriors and then battle it out over eight levels of Dungeon and Dragons inspired locations. By today's standards the combat is basic to say the very least but it does allow for some fun button bashing with easy navigation during the initial stages of the game. The game does get progressively harder, and during the later stages, downright frustrating as you get attacked from several assailants and from all directions. Honestly, it would have been a much better experience if the developers had implemented multi-player option instead of two-player head to head mini game.

Controls

The control varies from game to game. The good news is that it's all been reasonably well implemented. There are some rather disturbing collision issues particularly in Ecco and Golden Axe but nothing that really makes the games too frustrating to play. On the plus side, everything is very intuitive and there's practically no learning curve at all for any of the games.

Graphics

The GBA really is capable of far more than this and it appears that the developers have done a straight port of the original visuals with little thought as to their presentation on a handheld format. Ecco probably comes off the best but as this was always a reasonably good-looking game anyway it's no real surprise.

From this point it's steadily downhill, so whilst Sonic Pinball boasts very average graphics, Golden Sun has really suffered. The years have not been kind to this aging slash 'em up. They are all held together with a less than inspiring front end and the most appalling title screen yet to grace a major GBA release. A real mixed bag overall where you continually get the feeling that a little more care would have produced a far better looking product.

Sound & Music

As with the visuals, the cart's audio aspects differ from game to game. Again Ecco is the highlight and while it isn't the original soundtrack. you do get a clever looped sample which does a fairly good job of recreating the atmosphere.

After this the general standard of the audio plummets and the music which accompanies the menu, Sonic Spinball and Golden Axe, can best be described as average even for the GBC. Only a couple of years ago this would have been adequate given the hardware limitations but the GBA has featured some stunning audio in its short history which goes to show that the SEGA Smash Pack simply hasn't fully utilised the GBA's audio capabilities

Final Comments

This title should have delivered a value selection of retro games but instead only manages to bring us three lackluster conversions of aging titles. The biggest problem is that they all appear to be straight conversions, which may be fine for the GBC, but the GBA can handle so much more.

There is still some enjoyment to be had and if you long for the days when SEGA reigned supreme right up there with Nintendo, then there's probably enough nostalgia in the cart to at least put a smile on your face. If, however, these three games are completely new to you, then I'd urge you to give the package a try before you buy. Value doesn't always mean quality.

@ EAGB Advance 2002. All rights reserved.