Game Review Data
 
Game Title
Speedball 2 - Brutal Deluxe
Publisher
Wanadoo
Features
1 - 2 Players. Battery Save.
Format
Future Sports Sim
Reviewer
Andrew Blanchard


RATING

Good!


Ratings Scale:

Excellent!

Good!

Playable!

Ho-Hum!

Yuck!


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Introduction

Established over 13 years ago and based in Wapping, London and Harrogate in the North of England, the legendary Bitmap brothers ( comprised of three friends actually and not brothers) broke into the industry with the hit 1987 scrolling shoot-em-up, " Xenon", for the Amiga. This success was followed by other hits like "Xeneo II", "The Chaos Engine", and "Gods" which raised the bar significantly and showcased visuals and gameplay that exceeded what other similar software houses were churning out.

"Speedball 2 - Brutal Deluxe", represents the first of many of their well known classic hits to be given the GBA treatment and the next year or so should see much of their back catalogue re-released as well. Do we really need rehashed, decades-old titles on the GBA though? Has Speedball stood the test of time? You'll be pleased to know that I'm as eager to find out as you are.

Screen Shots

GamePlay

Speedball 2 is best described as a futuristic mix between American Football and Rugby, with a good measure of violence thrown in. Your main object is obviously to score goals, which will gain you 10 points, but you can also gain victory by pulling off some of the many other special moves. These all take place at the sides of the playing court and although the manual makes them sound incredibly difficult, they simply involve hitting various targets while the ball is 'charged up'. I won't go into how this works, as it's one of the more advanced moves, and all you'll be concerned with for the first hour or so is getting the ball past the goalkeeper.

As with most other sports titles now, Speedball 2 offers a 'Quick Start' option where you join a random game and try to work everything out for yourself. This is always a great learning tool as nothing is really ever at stake. 'Knockout' and 'Cup' puts you against other teams with the winner going on to another match and the loser is well, knocked out. Finally, there's the all-singing, all-dancing 'Championship', which takes you right through an entire season of playing all the other teams in order to win the cup.

One new aspect of Speedball is the management section, and it's here you have the opportunity to build a really great team. It all depends on your success in matches of course, but winning money will allow you to train and equip your team members with bigger and better armor. There are also opportunities to choose your team set-up, the substitutes, and even buy and sell players with other teams. It does give a greater and much needed depth to Speedball, because while the original could sell itself on far less technical aspects, we appear to demand a lot more from our sports sims today.

Controls

As the control system is much like the 16-bit classic, it remains incredibly simple when you're actually playing a match, with only the d-pad, 'A' and 'B' buttons to concern you. The new management system is a bit more complicated however, with lots of buttons that can be pressed to improve your team's overall ability. It's yet another section of a GBA title that requires you to sit with the manual on your lap initially at least. It does get slightly easier and more intuitive in time, but not without some minor frustrations during those first few sessions.

Graphics

Visually, Speedball 2 is actually an improvement on the original 16-bit classic, and nobody would have convinced me all those years ago that a tiny handheld game console would replace a huge computer and monitor. It is all very simple though, as the entire game is played from an 'above' perspective, and most of the animation is limited to players' legs and arms moving about. The various menu systems are a little more involved and the management and training screens contain a tremendous amount of detail. Overall, it all works reasonably well, though the graphics come off as technically correct rather than particularly creative.

Sound & Music

The sound in Speedball 2 comes in many different layers that include the players, music and even the crowd. The problem is that there's so much noise--it can actually distract from what's going on in the game, so you may feel the need to turn some of it off quickly. This is done simply via the options menu, and it's probably best if you scale the audio down to player sound effects only. Overall though the quality is quite good, but can be a bit overwhelming.

Final Comments

Even after all these years Speedball is still a tough game, and it's interesting to see that a good idea will always stand regardless of how much time has passed. It looks good and plays well, with the addition of the management aspect adding depth to what was previously a straight sports Sim.

However, even with all its plus points, it can quickly become very frustrating for novice gamers when you discover that after the first few matches, opponents become almost impossible to beat. The multiplayer mode does go some way to addressing this, but the single cart option is rather limiting, and you'll require two or more copies of Speedball 2 to have a fully featured game. Definitely a ‘try before you buy' for younger gamers, but a wonderful slice of retro heaven for everyone else.

@ EAGB Advance 2002. All rights reserved.