Game Review Data
 
Game Title
SpongeBob Squarepants - Revenge of the Flying Dutchman
Publisher
THQ
Features
1 Player. Password Save.
Format
Platform
Reviewer
Andrew Blanchard


RATING

Good!


Ratings Scale:

Excellent!

Good!

Playable!

Ho-Hum!

Yuck!


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Introduction

The first time I watched SpongeBob SquarePants on Nickelodeon, I had to ask my friend if I was actually watching a kid's cartoon or having one of my 'less than normal' daydreams. SpongeBob is one of a growing number of prime time animated shows that could only be described as designed while under the influence of... well, something strange.

This is the second title to make it to the GBA by the Sponged one, and if you're wondering why you haven't seen a review of the first one here, it's because it was absolutely terrible--awful visuals, repetitive gameplay, and all over in less than an hour. To put it bluntly, it was one of the worst examples of movie/TV tie-ins I've ever seen and I've seen some really bad ones through the years. This new SpongeBob title, however, was created by the rather wonderful Vicarious Visions, who have a reasonably good track record of producing quality GBA titles (though it would have been hard to create anything worse than the first title).

Screen Shots

GamePlay

I won't even begin to explain the game's plot, but rest assured it's bizarre--very bizarre. Anyone who's had the dubious pleasure of an encounter with the last SpongeBob title will be pleasantly surprised by just how much more moveable SpongeBob is in this title.

For starters, there are more kinds of bubbles (which I'll explain later); the ability to float down from a height, giving you greater control of where you land; and an incredibly inventive trick which allows you to compact yourself into small areas and avoid jellyfish. It all takes place in a variety of underwater locations taken directly from the series, although most are locked until you complete the initial challenges.

Everything seems to revolve around bubbles and their various uses, and since you can't store them, you're stuck with your current selection until you collect another type. You always know which bubble type you have since it's shown on the top left hand side of your screen, and how to use them best is pretty obvious.

Among the different types of bubbles you'll find include Strong bubbles, which destroy everything they come into contact with; Float, which allow SpongeBob to reach greater heights; and Bounce, which let you jump much higher than normal. Also, some of the more ingenious puzzle rooms have more than one challenge, so you must work out a correct order to use the various bubble types.

Occasionally, you'll be thrown into one of the many mini-games, which are dotted about the various levels. These include a dance section where you must replicate the moves of a pink jellyfish to gain extra lives, and a fast-paced riding section where you collect bonus items while avoiding underwater foes.

The password system has been kept reasonably simple, and a six-digit pass code is visible at the base of the screen during levels. Developers do seem to be learning from past mistakes, as you'll see from the clarity of the font used and the reasonably simple nature of the codes.

Controls

Moving SpongeBob through the game is simplicity itself, not just because the control system is so incredibly responsive, but also because the initial levels are set up as a kind of tutorial. During this part of the game, you'll pass various sign posts detailing exactly how to use your newly equipped bubble or overcome an obstacle. This very gradual and user-friendly learning curve makes the game far more enjoyable. As I've mentioned before in other game reviews, a little bit more effort by the developers in providing an in-game tutorial is far more useful than a manual will ever be and helps make the game a truly portable experience.

Graphics

Visually, this is head and shoulders above the last SpongeBob title, and the first thing you'll notice is that the various characters are not only larger and more detailed, but also far better animated. You'll also find that the game and undersea environments now exactly mirror those seen on the TV series, so fans of the show will recognize many areas. It's also nice to see that the developers haven't taken themselves too seriously, so there are a fair few 'Monty Pythonesque' touches such as the photo of a real human hand that places SpongeBob in the middle of the scene at the beginning of each level.

Sound & Music

The sound throughout is wonderful, and as with the visuals, the developers have remained faithful to the style of the animated series. It is all a bit strange when taken out of the context of SpongeBob's world, but the quality of the music will have even non-fans tapping their feet. The real bonuses though are the spot samples scattered throughout the game; these were taken directly from the show, and when added to the many other gaming aspects, makes SpongeBob a very humorous and entertaining title.

Final Comments

As usual with this type of game, there's nothing original but refreshingly, it's been put together with a lot more care than we expected, and the good news is that it's a great improvement from the first effort. It's always baffled me how some developers learn from consistent industry mistakes while others seem oblivious to them. Fortunately for THQ and you, the consumer, Vicarious Visions have heeded these lessons and what is delivered here contains the best elements of platform gaming given the constraints of the TV license. Definitely one for fans of SpongeBob SquarePants and probably worth a look from all platformer fans too.

@ EAGB Advance 2002. All rights reserved.