Game Review Data
 
Game Title
ZooCube
Publisher
Acclaim
Features
1 - 2 Players. Battery Save.
Format
Puzzle
Reviewer
Andrew Blanchard


RATING

Good!


Ratings Scale:

Excellent!

Good!

Playable!

Ho-Hum!

Yuck!


Archived Game Reviews:

From A - Z

 

 
Introduction

Those who've been around the Gameboy scene for any length of time are well aware that Nintendo got its first foothold in dominating the handheld market on the strength of a single puzzle game--Tetris. That mighty Soviet puzzler was recently released on the GBA, but received a less than enthusiastic welcome.

So far, the best puzzler currently on the market is undoubtedly Rage Software's Denki Blocks, but Acclaim want to change all that with their latest, original puzzle concept (it says so on the press release). Puzzlers demand two very important ingredients though, which have eluded many developers over the years--simplicity and addictiveness. Have Acclaim got it right? I'm sure they're banking on it.

Screen Shots

GamePlay

The back-story to ZooCube involves you, the player, aiding the survival of animals by pairing them and placing them in the safety of the Ark. This is less than obvious in the GBA version so most of this information comes directly from the manual rather than via the on-screen visuals.

The actual gameplay revolves around a fully rotating hub, or the ZooCube, and it's your job to pair various colors and shapes (animals) in order to clear the Cube while avoiding a build-up of more than five shapes in each section. This sounds incredibly simple, and it is initially, but as you progress in the game you sometimes actually start with two different shapes on each section, and the other shapes are delivered at a much faster rate.

There are some aids in your quest but some are very limited and utilizing them too early may cause major problems later on in the levels. First, there's the ability to juggle the various shapes, which is a useful feature, but while it can occasionally help you, misuse can place you in a very tight corner with nowhere to go and then it's game over. Even more useful than this is the smart bomb, which simply removes the series of shapes nearest the ZooCube. However, there are only three of these and absolutely no way to collect more, so careful judgement on their use is essential.

The multiplayer options allow you to go head-to-head with a friend in a number of different game modes with only a single copy of the game. These include a knockout tournament, which places you in direct competition with your opponent and a co-operative mode where you must work together to return the animals to the ark. The save option is the best I've seen in a long time and everything is backed up automatically, keeping your game position and high scores safe and sound until your next session.

Controls

Considering the complex 3D nature of ZooCube, it's still reasonably intuitive, so by the time the game reaches a frantic pace you should know the right direction in which to rotate the hub. It's quite a confusing concept during the start, but a simple in-game tutorial is provided, which can be visited anytime via the options menu.

Graphics

Visually, the GBA version is obviously not up to the GameCube standard and the graphics can best be described as functional. This however, is THE most important aspect of any puzzler and it's obvious from the initial screens that the developers were aware of this. Owners of the GameCube version will notice one thing straight away, and that's the complete absence of animals. So rather than the advertised ZooCube, the GBA version is more like... well, just a plain Cube actually. It's all still very pleasing, but it's by no means pushing the technology and not even close to what the GBA is capable of.

Sound & Music

Just like in most puzzle games, the audio is kept to a minimum. Rather than using sound to create atmosphere, it's simply there as an indication that something has happened. ZooCube follows this general rule and as a result, everything's here in a very functional role, so the background soundtrack really is just that, allowing you to focus on the gaming with no distractions.

Final Comments

As with all puzzle-based games, you're going to either love ZooCube or hate it. Don't get me wrong; this has nothing to do with the actual GBA version, which not only looks good but also plays rather well.  ZooCube offers a fair bit of variety as well--the general game concept can be tackled in a number of different ways before you even start on the multiplayer mode.

One problem though is that it's not a true puzzler, as the gameplay lends itself more to Columns or Tetris, relying more on fast reactions rather than any logic or puzzle-solving skills. Overall, it's a very polished and original GBA title though, which undoubtedly has the addictive qualities that made Tetris such a huge hit. Check it out at your local store today; it could be just what you're looking for.

@ EAGB Advance 2002. All rights reserved.