Game Review Data
 
Game Title
Aggressive Inline
Publisher
Acclaim
Features
1 - 2 Players. Password Save.
Format
Extreme Sports
Reviewer
Andrew Blanchard


RATING

Playable!


Ratings Scale:

Excellent!

Good!

Playable!

Ho-Hum!

Yuck!


Archived Game Reviews:

From A - Z

 

 
Introduction

Ever since the introduction of the GBA and the success of the first Tony Hawk title, publishers have been clambering over one another to sign the latest and greatest extreme sports licenses and related personalities. Acclaim is pinning big hopes on Aggressive Inline, as it will also appear on the other three "next gen" consoles. The problem is that the GBA is becoming swamped with titles of this sports genre, so with this in mind, we're hoping that Aggressive Inline has got a little bit extra to allow it to stand out from an ever-growing crowd of extreme sports games.

Screen Shots

GamePlay

Your first task is to select which skater you want to use in the various areas, and as they all possess very different skills, it's probably worth taking all of them for a road test to discover which suits you best. After this, it's on to one of twelve skate areas, where you must complete a series of challenges and moves to prove your skill as a skater.

The first area starts out with three challenges, though it's important to note that you don't have to complete all of them to progress. The 'pass' criteria is always detailed at the base of the screen, including a fixed sum of money that you earn, and pulling off extra tricks will earn you additional cash at a number of the challenges. Tasks can involve negotiating slalom courses, collecting items, and jumping through rings. Once you’re successful (and worthy by your audience), it's off to the next area.

Most of the moves in Aggressive Inline involve 'grinding' and as this is such an important aspect of this title, there's even a grind meter on screen throughout the game. But it's important to note that if there's no color in the meter, you can't grind, and In order to fill the meter, you have to pull off some mid-air tricks. Spending some time on the half pipe (if you can find one) usually sorts this out in no time at all.

Grinding is also an excellent way of collecting points, although whatever trick you decide to pull off has your meter draining at a steady pace and if you don't stop at the correct moment, you'll wipe out. Maximum points are gained by performing a succession of tricks and even more so if you change direction or pose in a single grinding session.

The multiplayer option is a little disappointing, as linking two GBAs will just simply allow you to race around the same park in Points, Trick, and Combo challenges. If developers are going to put the time and energy into producing multiplayer options, then it would be nice to make them a little more inventive than this. It's really very poor, especially when you think that developers are now producing original challenges for multiplayer options in other games.

You'll also discover that after spending some time with the game, there's a fair bit of it locked, and the only way to access it is being successful in the other areas. This will then give you a pass code, which can be entered in a later gaming session.

Controls

As extreme sports fans have come to expect, the control can initially be very tricky, and something as fundamental as jumping at the correct moment can be a huge challenge. Luckily, you can sample many of the areas first in the Freeskate section via the options, with the only areas forbidden still to be unlocked. While this is of some help, a full task-based tutorial of some type would have been a better idea, and could aid many potential gamers who have never sampled the delights of extreme sports on the GBA.

Graphics

As the game uses a similar engine to Dave Mirra 2, there are obvious similarities, but eagle-eyed gamers will notice some slight cosmetic improvements. The backgrounds and environments are well put together and all appear as an isometric landscape, although I can't help thinking that a little more light sourcing and shadows would have given the whole thing a lot more depth. It does its job well though, and there are more than enough objects to interact with in the various locations, but it by no means pushes the GBA in the visuals department.

Sound & Music

The audio elements in Aggressive Inline rank as some of the best I've heard on a GBA title, and headphones are essential to get the most out of this game. It's not only the quality and clarity of the soundtrack, but the fact that the developers have licensed original music from such artists as Hoobastank, Black Sheep, Eric B & Rakim. All this means a far more satisfying and immersive gaming experience, so while I could give a mention to the skaters’ various sounds, the music is so good you don't even need it.

Final Comments

While Aggressive Inline is hardly the greatest extreme sports title to hit the GBA, it's both challenging and fun, and for these aspects alone it's probably worth your attention. The audio is outstanding, and even if you have no intention of purchasing this title I'd urge you to ask for a demo in your local software store, as you'll quickly realize just how good the GBA's sound chip is, even through the tiny speakers.

It does suffer from some minor setbacks, such as the overall sprite and collision detection, and while it would have been nice to see the developers take a few more risks, you're still getting a true handheld representation of the console versions. If you're a fan of the Aggressive Inline series, then this is well worth adding to your collection. As for everyone else, there are loads of extreme sports titles on the GBA, so find the one that suits you best.

@ EAGB Advance 2002. All rights reserved.