|                                                 Introduction
                         CT Special Forces (the CT stands for Counter Terrorist)
                        is one of the first releases by French publisher LSP.
                        The company had only previously co-published games,
                        but this and another recent release, Droopy Tennis,
                        will hopefully see them take their rightful place as
                        a quality publisher in the expanding GBA market. The
                        screens from this game were previewed some time ago
                        and it always appeared to be an ambitious project simply
                        because of the amount of gaming modes that were supposedly
                        available. Have LSP stretched themselves a little too
                        thin? Read on and see... 
                        
                        GamePlay 
                        The actual gameplay in CT Special Forces can roughly
                        be split into four different sections: a platformer-come-shooter,
                        a sniper mode, a parachute freefall, and a vertical
                        shoot'em up. The most remarkable thing about this is
                        that they all maintain a very high level of quality
                        throughout while remaining relatively seamless within
                        the story line. They take place over four separate levels,
                        in very different terrain ranging from snow-covered
                        mountains to scorching deserts. Everything starts out
                        with a "Metal Gear Solid" type of briefing
                        by Central Control and then you're instantly plunged
                        into the game. 
                        The platforming section dominates most of the missions,
                        and this is also your starting point. You'll find assassins
                        coming from every direction and not only are they reasonably
                        intelligent, but also well-armored so even the early
                        levels demand three or four direct shots before they're
                        disposed of. There's also a huge range of 'pick-ups'
                        available, from simple health to some truly impressive
                        firepower. The sniper mode adds a unique style of gameplay
                        and here you must pick off the enemy and rescue the
                        hostages before time runs out, and just as importantly,
                        before they get you. You'll always know how you're doing
                        here as the screen is full of information regarding
                        remaining captives and assassins, not to mention your
                        all-important 'health bar'. 
                        The parachute freefall usually happens when you've
                        reached the peak of a mountain with nowhere else to
                        go. You'll automatically strap on the parachute, but
                        during freefall you must make sure your trooper doesn't
                        hit the cliffs or overaccelerate, and then release your
                        chute at just the correct moment. Finally, the vertical
                        shoot'em up sections see you piloting a helicopter while
                        avoiding ground and air missiles. This is further complicated
                        by the introduction of ground-based guided missiles
                        that drain your health on contact. Fortunately, there's
                        health dotted about everywhere, although the screen
                        does scroll left and right, so exploration is essential. 
                        For once the developers have actually made the password
                        system a gaming feature where the four-number code is
                        entered into a combination lock, which is both easy
                        to record and even simpler to input. There's also a
                        multiplayer mode, which remarkably runs from a single
                        game pak. This lets you engage in a race against time
                        with another operative and is really great fun to play;
                        something everyone who has the game should try out. 
Controls 
                        The control system couldn't be easier and you'll
                        find yourself instinctively knowing what buttons to
                        press even when the gaming style suddenly changes. In
                        addition, the sprite detection is excellent, which really
                        cuts down on unnecessary frustrations that often befall
                        platformers and shoot'em ups. You'll find everything
                        so incredibly responsive that it becomes very evident
                        the developers at LSP have spent some time on refining
                        the controls in order to make actually playing the game
                        that much more of a pleasurable experience. 
Graphics 
                        The visual aspects of this title are outstanding
                        and arguably feature the best character animation yet
                        to hit the GBA. It's not so much the movement (which
                        is both fluid and well observed), but the finer details
                        such as snow or dust flying around as your character
                        moves through various landscapes. You'll even see your
                        player’s frozen breath in the snow sections. The backgrounds
                        are also of a very high standard and everything's so
                        well designed you never get the impression that it is
                        being constantly repeated. Overall, a very good-looking
                        title and one that other developers should at least
                        aspire to match. 
Sound & Music 
                        As with the visual aspects. LSP's first outing also
                        shines in the audio department, with every section of
                        music and sound effects complementing the gameplay perfectly.
                        This starts with an action movie-type soundtrack that
                        pounds along as you try to negotiate the various levels.
                        The sound effects are just as pleasing and often you'll
                        actually hear an enemy before you see them, which in
                        some instances is a real lifesaver. 
Final Comments 
                        For anyone who purchased the ill-fated Neo Geo Pocket
                        Color to sample the delights of Metal Slug, this is
                        going to be right up your street. It's hard to fault
                        this title except for one minor detail--it's a little
                        too short. If you can forgive this (and you should),
                        you'll be treated to some of the best and most diverse
                        gameplay the GBA has housed to date, and for that reason
                        alone you should really check this out. There's also
                        the real bonus with the two-player mode and it's nice
                        to see at least one developer making this available
                        with a single copy of the game. Gamers unimpressed with
                        shooting things will find nothing really new here but
                        the snipers among you should get ready for some heart-pounding
                        action.
 
  
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