Game Review Data
 
Game Title
Star X
Publisher
BAM! Entertainment
Features
1 Player. Password Save.
Format
3D Flight Sim/Shooter
Reviewer
Andrew Blanchard


RATING

Playable!


Ratings Scale:

Excellent!

Good!

Playable!

Ho-Hum!

Yuck!


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Introduction

The Star X engine was another of those much publicised graphical demos that did the rounds in the early days of the GBA and it took some time to actually find a home. BAM! Entertainment eventually snapped up the rights and so began the process of turning eye candy into some sort of playable title. We have, however, seen this all go wrong on several occasions before with a title sporting cutting edge technology but lacking in gameplay. Has Star X suffered the same fate? Read on and see...

Screen Shots

GamePlay

Star X features two basic modes of play while you flee from the Karask - one on the Ground and the other in Space. The ground-based levels dominate most of the game and feature two missions in each of the many environments. The first of these simply requires you to complete it with both health and ship intact whilst the second features some type of heavily armed ship, which must be defeated. The Space levels are free roaming and you're supplied with Radar in the bottom left corner of the screen. They include more mission-based tasks such as destroying all mines or a Mother ship before the timer runs out.

There are bonus items everywhere and the first rule of survival is 'collect everything' as although they offer very different power ups they're all important. The first type are shield replenishment and it's essential that all of these are collected or you'll find yourself battling it out with the end of level boss with a very weak ship. Others include various weapons upgrades and missing these will make destroying things a lot more difficult and time consuming. This is because they not only become more powerful but also more intelligent so picking up the various homing missiles is essential for mission success.

Controls

Considering you're flying around a 3D environment the control system is surprisingly easy to handle. This is mainly due to the fact that weapons are selected automatically and this aspect alone makes the button layout a great deal easier to interface with. Your ship is also incredibly responsive and, initially at least, you tend to over steer and may end up missing bonus items and, just as importantly, enemies firing at you. If this seems a little complicated you'll also find a 'Practice Mode' in the options, which not only allows you to sample the various gaming aspects but also gives your ship invulnerability.

Graphics

Although you do get some wonderful still images when you switch over to Story Mode most of the title is dominated with vectors and even the title screen is reflective of this style. This all works reasonably well and you've got to keep in mind that everything on screen is constructed from complicated mathematical polygons which really is quite impressive considering it's running on a handheld system. The last time I can recall seeing anything even remotely like this was Steel Talons released at the beginning of the 1990s on the now defunct Atari LYNX. It all runs at a fair old pace too and even when there's a lot of action going on at once and all makes for a pleasing visual experience.

Sound & Music

As soon as you see the first screens you're greeted with a booming soundtrack, which wouldn't be out of place in the latest Sci-Fi blockbuster. Things calm down a little in game but the music and sound effects playing together can be a little confusing so it's better to choose one or the other. The sound affects themselves are really quite impressive and consist of the usual mixture of lasers and explosions. I wouldn't even suggest headphones as the sound pumps out of the GBA's tiny speaker at an incredible volume although there's a good chance that this will annoy everyone else around you.

Final Comments

Obviously as text under the sticker on the back of the box suggests, a multiplayer option was at some time considered but eventually dropped. This is a real shame, as it would have added some much needed longevity to an otherwise rather short gaming experience. What is here is good but it never really elevates above that and the developers have obviously spent a great deal more time on tweaking the graphics engine rather than constructing immersive and rewarding gameplay. It's still a unique and worthy addition to any serious GBA collection and hopefully when the engine is next implemented the design will take a back-seat to the gameplay.

@ EAGB Advance 2002. All rights reserved.