Game Review Data
 


Game Title
IRIDION 3D
Publisher
Majesco Inc.
Features
1 Player. Password System
Format
3D Shoot'em Up
Reviewer
Andrew Blanchard


RATING

Playable!


Ratings Scale:

Excellent!

Good!

Playable!

Ho-Hum!

Yuck!


Archived Game Reviews:

From A - Z

 

 
Introduction

Something that's been missing from Nintendo's new handheld has been a decent shoot'em up. Imagine my surprise when this landed on my desk. Not only an all out 'blast fest' but in 3D too. Great, I thought. Here's my chance to have a mindless 10 minutes or so saving the universe. Let's face it, not all of us want to solve puzzles, jump platforms or race around and, if that's you, this is what you could be waiting for.

Screen Shots

GamePlay

On starting up you're treated to a short, but very well done, intro and then it's to the options screen.

Options are a little thin on the ground with most of them dedicated to sound checks. If it's your first game simply 'start' otherwise choose the 'password' option. Yes, you'll need a piece of paper to jot down your codes which is a little inconvenient but to be honest this game doesn't warrant a battery backup.

There are two modes of gameplay 'normal' or 'hard' but don't be a hero, go for the 'normal' setting for reasons I'll explain later.

The game itself has 7 lengthy levels with end of level bosses set over various terrain. Obviously there's no link capability as it's a shoot 'em up but there are also no extras to unlock unlike the mighty F-Zero (see the review on this site). There are the usual power ups and changes of weapons although not as many as you might expect in a game like this.

The gamescreen has your ship viewed from the rear with the ability to move around the full area of the screen. The enemies appear in the distance and come towards you shooting missiles, the object being to destroy or dodge them before they get to you.

This, however, is where the problems start. Firstly your ship seems to get between you and the danger on far too many occasions meaning you'll get hit without even knowing.

Actually firing is also a problem as there's never any real way of knowing where to be on the screen in order to hit your enemy. Very frustrating. Finally it's really hard. REALLY HARD! You do get extra ships for 10,000, 20,000 and 40,000 points but over 7 levels that really isn't enough and on your first couple of tries you'll run out of ships at an incredible speed.

The learning curve in this title is extremely steep and does the player no favours at all. That said, maybe some of you enjoy a 'head banging against the wall' gaming experience. It will certainly last you some time..

Controls

The control system couldn't be simpler with only the 'D-pad' and the 'A' button being used at all times and that's it. There's very little thought involved here. Just keep dodging everything and keep your finger on the button.

Graphics

What can I say? PERFECT! From the opening Manga style intro and into the first level you'd be hard pressed to find a better looking game. The backgrounds are beautiful and very well rendered, all enemies are very solid and remain so even when they increase rapidly in size and even with all this going on, there's absolutely no 'slow down'.

All of the levels appear suitably different too, from cloud cities to long pipes full of enemies. It's obvious that the developers at SHIN'EN spent a great deal of time with the development system and have managed to squeeze just about every graphical routine out of the GBA that it's capable of.

Sound & Music

Iridion uses the new 'GAX Soundsystem' and this really pays off enhancing the atmosphere of the game. In-game music, effects and other incidental sounds are crystal clear as well as being technically excellent. Do yourself a favour though. Get a decent set of headphones to get the full effect.

Final Comments

This should be everything the GBA shoot'em up fan wants and on first glance it is. Wonderful graphics (with no glitches), excellent sound and a good handful of levels. The problem is that's all it has. Once you tire of the initial 'WOW' factor all you're left with is a cart full of eye candy. A glorified Amiga demo. The final mark has been given for the technical brilliance, NOT the gameplay. In short this is the game to show off to friends to demonstrate the GBA capabilities. Just don't let them play it.

@ EAGB Advance 2002. All rights reserved.