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Game Title
GT (All Japan Grand Touring Car Championship)
Publisher
Kemco
Features
1-4 Players, GB Mobile System, Battery Backup
Format
Racing
Reviewer
Ethan Forsythe


RATING

Playable!


Ratings Scale:

Excellent!

Good!

Playable!

Ho-Hum!

Yuck!


Archived Game Reviews:

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Introduction

I've been a fan of portable racing games ever since I bought my GameBoy Color, and after seeing the screen shots of this Kemco racer on the net, I've been itching to try it out - not only because it's a racing game, but also because I was curious to see if racing games would look, play or handle better with the GBA's 32 bit processing power and enhanced graphic capabilities. Well, I know now that the GBA can handle racing games pretty well, and Kemco's GT is certainly one of them!

Screen Shots

GamePlay

From the start, GT seems very much like the usual sort of car racing games you'd find on the market. The kind which gives you a choice of cars and tracks and allows you to race in either the Quick Race mode or Championship mode.

Thankfully, however, that's where the similarities end and where GT shines, thanks to the variety of options and features in GT, options which include fine tuning your car or even creating your own track.

In GT's Quick Race mode, you can choose whether to run single or with your friends via link cable or phone using the Mobile GB system, which unfortunately is currently available only in Japan. After your run, you can save your best lap results in the form of a "Ghost Car", which you can race against or upload with the Mobile GB to Kemco's GT racing world-wide ranking web site where other players can download your "Ghost Car" to race against.

The last option in the Quick Race mode is the most innovative, as it allows you to design, save, and trade your tracks with other people, thus adding loads of replay value.

As for racing the Championship, it's just what you'd expect, except for the fact that penalties are imposed for the winner and not the looser. Yes, that right, race winners will get their cars handicapped with added weight, making the next win a bit more difficult. Players making a career of being first all the time aren't going to have it easy when that final race of the season rolls around, since they will need to exert a lot more skill and technique to handle a much heavier car.

GT only offers six cars to choose from in the game (I don't know yet if there are any hidden or locked cars, sorry!). While that doesn't seem like much, you are allowed a considerable amount of options to fine-tune your machine, such as steering adjustment, aerodynamics, tire type, and so on.

You should know that these options aren't just bells and whistles the programmers chucked in to make themselves look clever. Every modification you make has a direct effect on how well or badly your car performs on the track. For example, on slippery tracks, you'd do well to use tyres that have better traction and grabbing power, or end up slip-sliding all over the place and loosing to boot.

That brings us to another nice thing about GT's Championship mode, which is the option to make a free run on the track before an actual race to see if any adjustments are needed for your car. Once you've done all the fine-tuning and parts changing, you're allowed a qualifying run to determine what position you'll start in.

There is only six stock tracks in the game, but with the track edit option, the number is practically infinite. The final notable option would be the weather option for the tracks, where you can choose to run in either rain or sunshine.

Controls

The controls in GT has a slightly higher learning curve than other portable racers, but its easy to learn and very responsive. You should remember that the GBA is horizontally shaped, so don't be surprised if you find it all a little disorientating at first - especially for fast racing games like GT. Luckily, GT allows three different button control schemes, so if you're not comfortable with using the shoulder L and R buttons to shift gears, you can change it to up and down on the Direction pad.

Graphics

First-time players are treated to a nice introduction sequence showing off the colourful power of the GBA. The option screens are also very well done, but once you've raced a few tracks, you start noticing a trend i.e. all the on-track graphics look the same and all the tracks are paved. This is a minor complaint, especially if you're just playing to race, though it would have been especially nice if Kemco had added some dirt tracks as well, just to break the monotony.

But don't get me wrong, there's nothing monotonous when it comes to GT's speed and frame rate. I'm glad to say that GT makes full use of the GBA's scaling and rotation powers, and everything is fast and smooth with zero slowdown. However, you can only race in one direction on the track, so forget about pulling a 180 to play chicken with the other cars.

Sound & Music

The sound effects are your standard racing fare, nothing to write home about. The music itself is a fairly large and commendable mix of well-written guitar tunes that show off the GBA's sound capabilities (yes, guitars actually sound like... guitars!).

However, and this is my biggest complaint with GT, there are no in-game music! All the cool tunes have been assigned to the option screens. Why Kemco didn't offer music in-game, even as an option, is beyond me.

Final Comments

If your idea of a fun racer is Mario Kart, then Kemco's GT isn't for you. Fans of GBC Top Gear and V-Rally, though, are in for a treat. While GT isn't everything I wanted it to be, it still is a solid racing simulation with good entertainment and replay value.

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