Game Review Data
 
Game Title
F-Zero For Gameboy Advance
Publisher
Nintendo
Features
1 Cartridge 4 Players with Link Cable (one track)
4 Cartridge 4 Players with Link Cable (full game)
Battery Backup
Format
Racing
Reviewer
Vic Viper


RATING

Excellent!


Ratings Scale:

Excellent!

Good!

Playable!

Ho-Hum!

Yuck!


Archived Game Reviews:

From A - Z

 

 
Introduction

Ever since it's Super FC/NES release in the early 1990's, F-Zero has always been a popular racing series because of its futuristic theme that sets it apart from the rest of the crowd. There have been a few releases of the F-Zero series in the past (including a multiplayer F-Zero for the Japanese-only BS satellite, and F-Zero X for the Nintendo 64), but never before has F-Zero reached a portable system. Now it finally has, in the form of F-Zero for GameBoy Advance.

Screen Shots

GamePlay

F-Zero provides many options of play, with the ability to unlock more as you progress throughout the game. The modes are as follows: Grand Prix, Training, Multiple-Cartridge Versus, 1 Cartridge Versus (up to 4 players), and once unlocked, Championship.

Grand Prix is the main part of the game; you must make it through a series of 5 tracks without getting anything less than 3rd place. There are different series of tracks you can choose from: Pawn, Knight, and Bishop. There are also difficulty levels of Beginner, Standard, Expert. Once you finish the game on these difficulty levels, you will unlock the Master difficulty level.

Training mode allows you to practice on any course with or without a computer opponent whose skill level and vehicle you can select. This is a good way to try to beat your lap time records, since there are fewer obstacles in the training mode than in the Grand Prix. High scores for each track are accessible through the main menu.

Multi-Cartridge Versus mode will allow you to play with 3 friends over the link cable, provided that you each have the cartridge. This mode allows you to choose tracks, cars, and each GameBoy will play music. This is a very fun mode to use, since racing with friends is always more fun than racing against the computer AI.

One-Cartridge Versus mode is similar to the Multi-Cartridge mode, except it is very lacking in features. After a short download to the other GameBoys (about 15-30 seconds), you can play with up to 3 friends with just one copy of the game. The catch, however, is that you can only use one track, all the cars are the same, and there will only be music on the "host" GameBoy (the one with the cartridge). Still, this is a nice feature if your friends aren't willing to buy the game, or if they want to get a taste of the game before making the purchase.

Championship mode comes later in the game. This mode will let you race against a tough preset computer controlled racer (much like 'ghosts' in Mario Kart). In addition to racing against them, you can watch a Champion Replay. This may help you learn some better strategy on how to defeat your opponents.

Controls

The control is what you would expect from an F-Zero game. The control is closer to the Super FC/NES version than the N64 version. The L and R buttons are fully utilized, making sharp turns possible. The B button brakes, and the A button accelerates. The controls work very well. Turns may seem difficult at first, but tapping the A button multiple times rather than holding it down around curves makes the control much easier. For some tips on how to better control your vehicle, press Select at the title screen for a walkthrough on how to negotiate tight curves and execute rocket boosts.

Graphics

The graphics are very high quality, and set the standard for what to expect from future GBA titles. It is easy to compare this game to the Super FC/NES version, but in many cases it looks even better. It may be the smaller screen smoothing things out, or it could just be that you don't notice any flaws in the graphics when traveling at such high speeds. The frame rate stays constant, never dropping below 60 FPS. There is good use of color in this game, and the track design is quite good. There are also more details on the track than in the Super FC/NES versions.

Sound & Music

Before anyone asks, I haven't heard any of the classic F-Zero tunes in the game yet. However, don't let this discourage you. The music that's in the game is still very good. Everything is fast paced and futuristic sounding, just like the theme of the game. The sounds are also well done. For example, you can hear your vehicle as well as the vehicle right behind you that is trying to take over your position. If you use headphones, you can get the full stereo effect of this, which is quite nice. The sounds are all well made and used in appropriate places, such as power down and rank status warnings.

Final Comments

Overall, this is a very good game, and an absolute must-own title for F-Zero fans. If you were like me and always wanted a portable version of F-Zero, your dream has come true. This is a very well executed portable version of the game, which is in many ways better than its Super FC/NES counterpart. Despite the shortcomings in the one cartridge versus mode (which may just be a hardware limitation), this game is very recommended.

@ EAGB Advance 2002. All rights reserved.