Game Review Data
 
Game Title
Mario Tennis
Publisher
Nintendo
Features
Game Boy Color Only, Battery Save
Format
Sports/RPG
Reviewer
Jason Sunrider

RATING

Excellent!


Ratings Scale:

Excellent!

Good!

Playable!

Ho-Hum!

Yuck!


Archived Game Reviews:

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Introduction

Golfer, Plumber, Doctor, Kart Driver. Mario has done a lot in his life, and now he picks up a racquet and tries his hand at tennis. Following the same format as Mario Golf, Mario Tennis has a lot to live up to. But how well can you combine a Tennis Game and a Role-Playing Game?

Screen Shots

GamePlay

There are four modes of play in Mario Tennis. They are: Exhibition, Mario Mini-Games, Linked Play, and Mario Tour.

Exhibition is a one off match. You get to choose singles or doubles, your player/s, who you play against, the number of sets and games per set, and what type of court you play it on. This mode is great if you just want to have a quick game without worrying about story. You can set the opponent to whatever level of difficulty you want, so it's good for beginner's and experts alike. As an added bonus, you can use your character from the Mario Tour mode in any exhibition match. This is a great way to build up your character outside of the Mario Tour mode.

There are nine Mario Mini-Games in total, although you only start the game with three available. Other Mini-Games become available by doing certain things within the game, or by uploading characters from Mario Tennis on the Nintendo 64 via the Transfer Pak. Each Mini-Game has two difficulty levels and a challenge mode. The individual Mini-Games focus on a particular character and they're usually a variation on a game or challenge found in Mario Tour mode. For example, in the Donkey Kong Mini-Game, you have to bounce the ball off a wall, hitting bananas for points. In the Bowser mini-game, you play a handicap match against both Wario and Waluigi at the same time!

Linked Play is exactly the same as Exhibition except for the fact that you get to play against a friend by using the Link Cable. The only problem I found with linked play is that it can be very confusing if you're both using your player characters (and you both chose the same player character). There is no way to tell between the two characters. A simple alternate clothing color, even if only for linked play, would have made the two player game a lot easier to play.

Mario Tour is the main mode of play. Mario tour begins by letting you choose a boy or girl and give him/her a name. You then get to name their older doubles partner. After a rather long intro, you finally get to control your character. From here there's virtually hundreds of things to do. You can take coaching lessons, play practice matches to increase your rank within the Academy, test your skills in the Training Centre or even play doubles with your partner. There always feels like there's half a dozen things you can do at any one time.

Nothing is a waste of time either because everything you do gains you more experience. This is where the RPG element comes in. Whenever you gain enough experience, you go up a level. You can then choose to improve one of four main areas (each with sub-areas): Spin (Top, Slice), Control (Angle, Placement), Power (Serve, Stroke, Volley), and Speed (Speed, Dash, Reaction, Stop). How you alter these areas can vastly affect the style of game you play.

You start Mario Tour off being unranked in the Juniors category. From there you work your way up through Seniors, on to Varsity, and finally on to the Touring Team. Your character has two ranks at any one time. A singles rank and a doubles rank (with your partner). Both of these have to be built up in the game until you're on the Touring Team. Getting on the Touring Team is your first goal in the game. Once you've reached that level, you can then go on to represent the Royal Tennis Academy in tournaments overseas.

When you get to the higher levels, you can rent equipment that can alter your game. For instance, there are Iron Shoes that will slow you down, but they'll also increase how much experience you earn. Other equipment improves your serve, accuracy or the like. No equipment comes without disadvantages though. Where it'll increase some stats, it will lower others.

Control

Mario Tennis is very easy to control, which is one thing that makes it such a great game. The "A" and "B" buttons are the two basic types of shots, while pressing combinations of buttons can produce more advanced shots. The Coaching Lessons help you learn the controls if you're having trouble with doing the advanced shots.

At first you may find that your character is sluggish on the court, you can never hit the ball where you want it to go, or that your shots simply always go out. This isn't a fault of the controls. It's just that your character may not be experienced enough to move quickly or hit accurately.

Graphics

Mario Tennis features two levels of graphics: RPG graphics and on-court graphics. The RPG portions of the game are taken from the traditional top down view. The backgrounds are awesome for the Game Boy Color. You feel like you're roaming around on fully painted backgrounds, rather than something produced by an 8-Bit system. The on-court view shows a lot more detail on the characters. One fear I had was that the Tennis Ball was going to be hard to see. By making the ball slightly larger than it should be, the makers of Mario Tennis have ensured this is never a problem. The score is only ever on the screen when a point is scored, preventing the game-screen from ever feeling cluttered.

Sound & Music

Sound is of a pretty high standard for a Game Boy game. The music changes throughout the game to suit the occasion. For example, if you get to a Tie-Breaker, the music will become more intense, while the music that plays while you're walking around the academy is a lot softer and pleasant. The sound effects are crisp and clear. While they may not be digitised sound bites, they really suit the game and the format. You don't need high level sound for this type of game.

Final Comments

There is one major area where Mario Tennis excels beyond expectations - that's with it's link capabilities with the Nintendo 64 version of the game. Not only can you transfer your Game Boy characters across to the N64 like you could with Mario Golf, but you can now transfer Nintendo 64 characters back to your Game Boy! You can also use the Game Boy Game to unlock courts on the N64 game. This is probably the best use of the Transfer Pack I have ever seen. If you have both systems but only have one of the games, it's really worth getting the other because of this interactivity. If you don't have a Nintendo 64 though, don't despair. There's still plenty you can do without linking and the menu's are designed in such a way that you'll never miss it.

Mario Tennis is definitely one of the premier titles on the Game Boy Color. There is so much to do that it will take you ages to finish. At times it can get a little repetitive. I mean, there isn't really much difference between individual matches if you look at it from a variety point of view. The matches do get a lot tougher as the game goes on though and you'll find yourself continuing to play the game just so you can move on to the next level. It's very addictive in that way. If you like sports titles with that something extra, or if you're after a game that will keep you occupied for hours on end, then I'd definitely recommend Mario Tennis.

@ EAGB Advance 2002. All rights reserved.